Merge pull request #43925 from madmiraal/fix-16039a
Remove RigidBody weight property
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commit
95572211bb
6 changed files with 0 additions and 55 deletions
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@ -174,9 +174,6 @@
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<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
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If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
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</member>
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<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
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The body's weight based on its mass and the [b]Default Gravity[/b] value in [b]Project > Project Settings > Physics > 2d[/b].
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</member>
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</members>
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<signals>
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<signal name="body_entered">
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@ -198,9 +198,6 @@
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<member name="sleeping" type="bool" setter="set_sleeping" getter="is_sleeping" default="false">
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If [code]true[/code], the body will not move and will not calculate forces until woken up by another body through, for example, a collision, or by using the [method apply_impulse] or [method add_force] methods.
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</member>
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<member name="weight" type="float" setter="set_weight" getter="get_weight" default="9.8">
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The body's weight based on its mass and the global 3D gravity. Global values are set in [b]Project > Project Settings > Physics > 3d[/b].
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</member>
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</members>
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<signals>
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<signal name="body_entered">
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