Several performance improvements, mainly in loading and instancing scenes and resources.

A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
This commit is contained in:
Juan Linietsky 2015-06-29 00:29:49 -03:00
parent 2b64f73b04
commit 95047562d7
62 changed files with 475 additions and 294 deletions

View file

@ -34,7 +34,7 @@ bool SampleLibrary::_set(const StringName& p_name, const Variant& p_value) {
if (String(p_name).begins_with("samples/")) {
String name=String(p_name).get_slice("/",1);
String name=String(p_name).get_slicec('/',1);
if (p_value.get_type()==Variant::NIL)
sample_map.erase(name);
else {
@ -66,7 +66,7 @@ bool SampleLibrary::_get(const StringName& p_name,Variant &r_ret) const {
if (String(p_name).begins_with("samples/")) {
String name=String(p_name).get_slice("/",1);
String name=String(p_name).get_slicec('/',1);
if(sample_map.has(name)) {
Dictionary d;
d["sample"]=sample_map[name].sample;