Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
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62 changed files with 475 additions and 294 deletions
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@ -340,12 +340,14 @@ template<class T>
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void Vector<T>::remove(int p_index) {
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ERR_FAIL_INDEX(p_index, size());
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for (int i=p_index; i<size()-1; i++) {
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T*p=ptr();
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int len=size();
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for (int i=p_index; i<len-1; i++) {
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set(i, get(i+1));
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p[i]=p[i+1];
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};
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resize(size()-1);
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resize(len-1);
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};
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template<class T>
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