Fixes for new two-dash long command line arguments

- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
This commit is contained in:
Rémi Verschelde 2017-08-19 16:45:03 +02:00
parent 1d757c43d7
commit 93f1fb1c2f
16 changed files with 169 additions and 282 deletions

View file

@ -1220,10 +1220,10 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
/*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host");
int port = EditorSettings::get_singleton()->get("filesystem/file_server/post");
String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
cl.push_back("-rfs");
cl.push_back("--remote-fs");
cl.push_back(host+":"+itos(port));
if (passwd!="") {
cl.push_back("-rfs_pass");
cl.push_back("--remote-fs-password");
cl.push_back(passwd);
}*/
@ -1243,10 +1243,10 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
err = save_pack(pf);
memdelete(pf);
cl.push_back("-use_apk_expansion");
cl.push_back("-apk_expansion_md5");
cl.push_back("--use_apk_expansion");
cl.push_back("--apk_expansion_md5");
cl.push_back(FileAccess::get_md5(fullpath));
cl.push_back("-apk_expansion_key");
cl.push_back("--apk_expansion_key");
cl.push_back(apk_expansion_pkey.strip_edges());
} else {
@ -1262,10 +1262,10 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
}
if (use_32_fb)
cl.push_back("-use_depth_32");
cl.push_back("--use_depth_32");
if (immersive)
cl.push_back("-use_immersive");
cl.push_back("--use_immersive");
if (cl.size()) {
//add comandline
@ -3330,10 +3330,10 @@ public:
/*String host = EditorSettings::get_singleton()->get("filesystem/file_server/host");
int port = EditorSettings::get_singleton()->get("filesystem/file_server/post");
String passwd = EditorSettings::get_singleton()->get("filesystem/file_server/password");
cl.push_back("-rfs");
cl.push_back("--remote-fs");
cl.push_back(host+":"+itos(port));
if (passwd!="") {
cl.push_back("-rfs_pass");
cl.push_back("--remote-fs-password");
cl.push_back(passwd);
}*/
@ -3350,10 +3350,10 @@ public:
return OK;
}
cl.push_back("-use_apk_expansion");
cl.push_back("-apk_expansion_md5");
cl.push_back("--use_apk_expansion");
cl.push_back("--apk_expansion_md5");
cl.push_back(FileAccess::get_md5(fullpath));
cl.push_back("-apk_expansion_key");
cl.push_back("--apk_expansion_key");
cl.push_back(apk_expansion_pkey.strip_edges());
} else {
@ -3367,10 +3367,10 @@ public:
}
if (use_32_fb)
cl.push_back("-use_depth_32");
cl.push_back("--use_depth_32");
if (immersive)
cl.push_back("-use_immersive");
cl.push_back("--use_immersive");
if (cl.size()) {
//add comandline

View file

@ -616,7 +616,6 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) {
//do initialization here, when there's OpenGL! hackish but the only way
engine->os = new OS_Android(_gfx_init, engine);
//char *args[]={"-test","gui",NULL};
__android_log_print(ANDROID_LOG_INFO, "godot", "pre asdasd setup...");
#if 0
Error err = Main::setup("apk",2,args);

View file

@ -387,7 +387,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
new_cmdline = new String[ 2 ];
}
new_cmdline[cll]="-main_pack";
new_cmdline[cll]="--main_pack";
new_cmdline[cll+1]=expansion_pack_path;
command_line=new_cmdline;
}
@ -452,9 +452,9 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
for(int i=0;i<command_line.length;i++) {
boolean has_extra = i< command_line.length -1;
if (command_line[i].equals("-use_depth_32")) {
if (command_line[i].equals("--use_depth_32")) {
use_32_bits=true;
} else if (command_line[i].equals("-use_immersive")) {
} else if (command_line[i].equals("--use_immersive")) {
use_immersive=true;
if(Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
window.getDecorView().setSystemUiVisibility(
@ -467,12 +467,12 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
UiChangeListener();
}
} else if (command_line[i].equals("-use_apk_expansion")) {
} else if (command_line[i].equals("--use_apk_expansion")) {
use_apk_expansion=true;
} else if (has_extra && command_line[i].equals("-apk_expansion_md5")) {
} else if (has_extra && command_line[i].equals("--apk_expansion_md5")) {
main_pack_md5=command_line[i+1];
i++;
} else if (has_extra && command_line[i].equals("-apk_expansion_key")) {
} else if (has_extra && command_line[i].equals("--apk_expansion_key")) {
main_pack_key=command_line[i+1];
SharedPreferences prefs = getSharedPreferences("app_data_keys", MODE_PRIVATE);
Editor editor = prefs.edit();

View file

@ -844,7 +844,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
} else {
//__android_log_print(ANDROID_LOG_INFO,"godot","cmdline arg %i is: %s\n",i,rawString);
if (strcmp(rawString, "-main_pack") == 0)
if (strcmp(rawString, "--main_pack") == 0)
use_apk_expansion = true;
}
@ -867,7 +867,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
__android_log_print(ANDROID_LOG_INFO, "godot", "**SETUP");
#if 0
char *args[]={"-test","render",NULL};
char *args[]={"--test","render",NULL};
__android_log_print(ANDROID_LOG_INFO,"godot","pre asdasd setup...");
Error err = Main::setup("apk",2,args,false);
#else