Style: Fix whole-line commented code

They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
This commit is contained in:
Rémi Verschelde 2017-01-14 12:26:56 +01:00
parent 78e90ac60b
commit 93ab45b6b5
306 changed files with 1889 additions and 1535 deletions

View file

@ -535,29 +535,33 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
case AMOTION_EVENT_ACTION_DOWN: {
engine->os->process_touch(0,0,touchvec);
//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
} break;
case AMOTION_EVENT_ACTION_MOVE: {
engine->os->process_touch(1,0,touchvec);
//for(int i=0;i<event.getPointerCount();i++) {
// System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
//}
/*
for(int i=0;i<event.getPointerCount();i++) {
System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
}
*/
} break;
case AMOTION_EVENT_ACTION_POINTER_UP: {
engine->os->process_touch(4,pidx,touchvec);
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case AMOTION_EVENT_ACTION_POINTER_DOWN: {
engine->os->process_touch(3,pidx,touchvec);
//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
} break;
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_UP: {
engine->os->process_touch(2,0,touchvec);
//for(int i=0;i<event.getPointerCount();i++) {
// System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
//}
/*
for(int i=0;i<event.getPointerCount();i++) {
System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
}
*/
} break;
}
@ -638,8 +642,8 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
} break;
case APP_CMD_INIT_WINDOW:
//The window is being shown, get it ready.
// LOGI("INIT WINDOW");
//The window is being shown, get it ready.
//LOGI("INIT WINDOW");
if (engine->app->window != NULL) {
if (engine->os==NULL) {
@ -647,7 +651,7 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
//do initialization here, when there's OpenGL! hackish but the only way
engine->os = new OS_Android(_gfx_init,engine);
// char *args[]={"-test","gui",NULL};
//char *args[]={"-test","gui",NULL};
__android_log_print(ANDROID_LOG_INFO,"godot","pre asdasd setup...");
#if 0
Error err = Main::setup("apk",2,args);
@ -722,15 +726,15 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
engine->animating=1;
engine_draw_frame(engine);
}
break;
break;
case APP_CMD_TERM_WINDOW:
// The window is being hidden or closed, clean it up.
// LOGI("TERM WINDOW");
engine_term_display(engine);
break;
// The window is being hidden or closed, clean it up.
//LOGI("TERM WINDOW");
engine_term_display(engine);
break;
case APP_CMD_GAINED_FOCUS:
// When our app gains focus, we start monitoring the accelerometer.
if (engine->accelerometerSensor != NULL) {
// When our app gains focus, we start monitoring the accelerometer.
if (engine->accelerometerSensor != NULL) {
ASensorEventQueue_enableSensor(engine->sensorEventQueue,
engine->accelerometerSensor);
// We'd like to get 60 events per second (in us).
@ -833,7 +837,7 @@ void android_main(struct android_app* state) {
// Process this event.
if (source != NULL) {
// LOGI("process\n");
// LOGI("process\n");
source->process(state, source);
} else {
nullmax--;
@ -883,12 +887,12 @@ void android_main(struct android_app* state) {
return;
}
// LOGI("end\n");
// LOGI("end\n");
}
// LOGI("engine animating? %i\n",engine.animating);
// LOGI("engine animating? %i\n",engine.animating);
if (engine.animating) {
//do os render