Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
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78e90ac60b
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306 changed files with 1889 additions and 1535 deletions
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@ -535,29 +535,33 @@ static int32_t engine_handle_input(struct android_app* app, AInputEvent* event)
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case AMOTION_EVENT_ACTION_DOWN: {
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engine->os->process_touch(0,0,touchvec);
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//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
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//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
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} break;
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case AMOTION_EVENT_ACTION_MOVE: {
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engine->os->process_touch(1,0,touchvec);
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//for(int i=0;i<event.getPointerCount();i++) {
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// System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
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//}
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/*
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for(int i=0;i<event.getPointerCount();i++) {
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System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
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}
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*/
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} break;
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case AMOTION_EVENT_ACTION_POINTER_UP: {
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engine->os->process_touch(4,pidx,touchvec);
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//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
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//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
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} break;
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case AMOTION_EVENT_ACTION_POINTER_DOWN: {
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engine->os->process_touch(3,pidx,touchvec);
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//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
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//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
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} break;
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_UP: {
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engine->os->process_touch(2,0,touchvec);
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//for(int i=0;i<event.getPointerCount();i++) {
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// System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
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//}
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/*
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for(int i=0;i<event.getPointerCount();i++) {
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System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
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}
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*/
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} break;
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}
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@ -638,8 +642,8 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
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} break;
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case APP_CMD_INIT_WINDOW:
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//The window is being shown, get it ready.
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// LOGI("INIT WINDOW");
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//The window is being shown, get it ready.
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//LOGI("INIT WINDOW");
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if (engine->app->window != NULL) {
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if (engine->os==NULL) {
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@ -647,7 +651,7 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
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//do initialization here, when there's OpenGL! hackish but the only way
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engine->os = new OS_Android(_gfx_init,engine);
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// char *args[]={"-test","gui",NULL};
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//char *args[]={"-test","gui",NULL};
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__android_log_print(ANDROID_LOG_INFO,"godot","pre asdasd setup...");
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#if 0
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Error err = Main::setup("apk",2,args);
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@ -722,15 +726,15 @@ static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
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engine->animating=1;
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engine_draw_frame(engine);
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}
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break;
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break;
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case APP_CMD_TERM_WINDOW:
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// The window is being hidden or closed, clean it up.
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// LOGI("TERM WINDOW");
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engine_term_display(engine);
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break;
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// The window is being hidden or closed, clean it up.
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//LOGI("TERM WINDOW");
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engine_term_display(engine);
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break;
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case APP_CMD_GAINED_FOCUS:
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// When our app gains focus, we start monitoring the accelerometer.
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if (engine->accelerometerSensor != NULL) {
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// When our app gains focus, we start monitoring the accelerometer.
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if (engine->accelerometerSensor != NULL) {
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ASensorEventQueue_enableSensor(engine->sensorEventQueue,
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engine->accelerometerSensor);
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// We'd like to get 60 events per second (in us).
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@ -833,7 +837,7 @@ void android_main(struct android_app* state) {
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// Process this event.
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if (source != NULL) {
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// LOGI("process\n");
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// LOGI("process\n");
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source->process(state, source);
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} else {
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nullmax--;
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@ -883,12 +887,12 @@ void android_main(struct android_app* state) {
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return;
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}
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// LOGI("end\n");
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// LOGI("end\n");
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}
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// LOGI("engine animating? %i\n",engine.animating);
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// LOGI("engine animating? %i\n",engine.animating);
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if (engine.animating) {
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//do os render
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