Merge pull request #60627 from aaronfranke/rename-elements

Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
This commit is contained in:
Rémi Verschelde 2022-05-03 14:40:01 +02:00 committed by GitHub
commit 931838b330
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
59 changed files with 1081 additions and 1078 deletions

View file

@ -1087,9 +1087,9 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
Transform2D xf;
xf.elements[0] = (p_to - p_from).normalized();
xf.elements[1] = xf.elements[0].orthogonal();
xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
xf.columns[0] = (p_to - p_from).normalized();
xf.columns[1] = xf.columns[0].orthogonal();
xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
if (p_multi_transitions) {

View file

@ -3675,7 +3675,7 @@ void CanvasItemEditor::_draw_viewport() {
// Update the transform
transform = Transform2D();
transform.scale_basis(Size2(zoom, zoom));
transform.elements[2] = -view_offset * zoom;
transform.columns[2] = -view_offset * zoom;
EditorNode::get_singleton()->get_scene_root()->set_global_canvas_transform(transform);
// hide/show buttons depending on the selection

View file

@ -455,7 +455,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
Ref<InputEventMouseButton> mb = p_input;
@ -970,7 +970,7 @@ void Polygon2DEditor::_uv_draw() {
String warning;
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);

View file

@ -78,7 +78,7 @@ void TextureRegionEditor::_region_draw() {
}
Transform2D mtx;
mtx.elements[2] = -draw_ofs * draw_zoom;
mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
@ -267,7 +267,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
Transform2D mtx;
mtx.elements[2] = -draw_ofs * draw_zoom;
mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
const real_t handle_radius = 8 * EDSCALE;