Add missing descriptions to remaining signals.
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2 changed files with 15 additions and 7 deletions
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@ -310,12 +310,14 @@
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[b]Note:[/b] Unless this value is [code]1.0[/code], the key value in animation will not match the actual position value.
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</member>
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<member name="show_rest_only" type="bool" setter="set_show_rest_only" getter="is_show_rest_only" default="false">
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If [code]true[/code], forces the bones in their default rest pose, regardless of their values. In the editor, this also prevents the bones from being edited.
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</member>
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</members>
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<signals>
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<signal name="bone_enabled_changed">
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<param index="0" name="bone_idx" type="int" />
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<description>
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Emitted when the bone at [param bone_idx] is toggled with [method set_bone_enabled]. Use [method is_bone_enabled] to check the new value.
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</description>
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</signal>
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<signal name="bone_pose_changed">
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@ -326,15 +328,19 @@
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</signal>
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<signal name="pose_updated">
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<description>
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Emitted when the pose is updated, after [constant NOTIFICATION_UPDATE_SKELETON] is received.
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</description>
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</signal>
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<signal name="show_rest_only_changed">
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<description>
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Emitted when the value of [member show_rest_only] changes.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="NOTIFICATION_UPDATE_SKELETON" value="50">
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Notification received when this skeleton's pose needs to be updated.
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This notification is received [i]before[/i] the related [signal pose_updated] signal.
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</constant>
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</constants>
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</class>
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