-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
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26 changed files with 92600 additions and 188275 deletions
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@ -32,6 +32,7 @@
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#include "variant.h"
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#include "map.h"
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#include "io/xml_parser.h"
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class DocData {
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public:
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@ -82,6 +83,8 @@ public:
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String version;
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Map<String,ClassDoc> class_list;
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Error _load(Ref<XMLParser> parser);
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public:
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@ -90,7 +93,6 @@ public:
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Error load(const String& p_path);
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Error save(const String& p_path);
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Error save_compressed_header(const String& p_path);
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Error load_compressed(const uint8_t *p_data, int p_compressed_size, int p_uncompressed_size);
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