Fix ColorPicker inverted input on color circle
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e445bacd90
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8be89357ce
3 changed files with 7 additions and 7 deletions
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@ -833,7 +833,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
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real_t dist = center.distance_to(bev->get_position());
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if (dist <= center.x) {
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real_t rad = bev->get_position().angle_to_point(center);
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real_t rad = center.angle_to_point(bev->get_position());
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h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
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s = CLAMP(dist / center.x, 0, 1);
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} else {
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@ -850,7 +850,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
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real_t dist = center.distance_to(bev->get_position());
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if (dist >= center.x * 0.84 && dist <= center.x) {
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real_t rad = bev->get_position().angle_to_point(center);
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real_t rad = center.angle_to_point(bev->get_position());
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h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
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spinning = true;
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} else {
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@ -895,12 +895,12 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
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Vector2 center = c->get_size() / 2.0;
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if (picker_type == SHAPE_VHS_CIRCLE) {
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real_t dist = center.distance_to(mev->get_position());
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real_t rad = mev->get_position().angle_to_point(center);
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real_t rad = center.angle_to_point(mev->get_position());
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h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
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s = CLAMP(dist / center.x, 0, 1);
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} else {
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if (spinning) {
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real_t rad = mev->get_position().angle_to_point(center);
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real_t rad = center.angle_to_point(mev->get_position());
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h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU;
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} else {
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real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0;
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