-Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
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10 changed files with 61 additions and 41 deletions
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@ -35,7 +35,7 @@
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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void fill_default_theme(Ref<Theme>& theme,const Ref<Font> & default_font,const Ref<Font> & large_font,Ref<Texture>& default_icon, Ref<StyleBox>& default_style,bool p_hidpi);
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void fill_default_theme(Ref<Theme>& theme,const Ref<Font> & default_font,const Ref<Font> & large_font,Ref<Texture>& default_icon, Ref<StyleBox>& default_style,float p_scale);
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void make_default_theme(bool p_hidpi, Ref<Font> p_font);
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void clear_default_theme();
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