-Added VeryLowDPI and MidDPI modes to Godot editor.

-Improved HiDPI detection (requires resolution of > 2000 in X axis)
This commit is contained in:
Juan Linietsky 2016-09-13 11:05:47 -03:00
parent 08b096ccc2
commit 8bcb6a290c
10 changed files with 61 additions and 41 deletions

View file

@ -35,7 +35,7 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
void fill_default_theme(Ref<Theme>& theme,const Ref<Font> & default_font,const Ref<Font> & large_font,Ref<Texture>& default_icon, Ref<StyleBox>& default_style,bool p_hidpi);
void fill_default_theme(Ref<Theme>& theme,const Ref<Font> & default_font,const Ref<Font> & large_font,Ref<Texture>& default_icon, Ref<StyleBox>& default_style,float p_scale);
void make_default_theme(bool p_hidpi, Ref<Font> p_font);
void clear_default_theme();