Rename Position* nodes to Marker*
- Position2D -> Marker2D - Position3D -> Marker3D Also changes their respective file names.
This commit is contained in:
parent
f2a6168414
commit
8bb305356e
13 changed files with 53 additions and 49 deletions
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* position_3d.cpp */
|
||||
/* marker_3d.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
|
@ -28,7 +28,7 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#include "position_3d.h"
|
||||
#include "marker_3d.h"
|
||||
|
||||
Position3D::Position3D() {
|
||||
Marker3D::Marker3D() {
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
/*************************************************************************/
|
||||
/* position_3d.h */
|
||||
/* marker_3d.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
|
@ -28,16 +28,16 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef POSITION_3D_H
|
||||
#define POSITION_3D_H
|
||||
#ifndef MARKER_3D_H
|
||||
#define MARKER_3D_H
|
||||
|
||||
#include "scene/3d/node_3d.h"
|
||||
|
||||
class Position3D : public Node3D {
|
||||
GDCLASS(Position3D, Node3D);
|
||||
class Marker3D : public Node3D {
|
||||
GDCLASS(Marker3D, Node3D);
|
||||
|
||||
public:
|
||||
Position3D();
|
||||
Marker3D();
|
||||
};
|
||||
|
||||
#endif // POSITION_3D_H
|
||||
#endif // MARKER_3D_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue