Rename Position* nodes to Marker*

- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
This commit is contained in:
Micky 2022-08-13 19:09:58 +02:00
parent f2a6168414
commit 8bb305356e
13 changed files with 53 additions and 49 deletions

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* position_3d.cpp */
/* marker_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "position_3d.h"
#include "marker_3d.h"
Position3D::Position3D() {
Marker3D::Marker3D() {
}

View file

@ -1,5 +1,5 @@
/*************************************************************************/
/* position_3d.h */
/* marker_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,16 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef POSITION_3D_H
#define POSITION_3D_H
#ifndef MARKER_3D_H
#define MARKER_3D_H
#include "scene/3d/node_3d.h"
class Position3D : public Node3D {
GDCLASS(Position3D, Node3D);
class Marker3D : public Node3D {
GDCLASS(Marker3D, Node3D);
public:
Position3D();
Marker3D();
};
#endif // POSITION_3D_H
#endif // MARKER_3D_H