Compile out editor-only logic within validate_property in games

This commit is contained in:
LuoZhihao 2025-06-12 12:54:19 +08:00
parent d9cd011e2f
commit 8ba4656ea3
69 changed files with 274 additions and 119 deletions

View file

@ -293,9 +293,6 @@ void CompressedTexture2D::reload_from_file() {
load(path);
}
void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {
}
Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_size_limit) {
uint32_t data_format = f->get_32();
uint32_t w = f->get_16();
@ -634,9 +631,6 @@ void CompressedTexture3D::reload_from_file() {
load(path);
}
void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTexture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTexture3D::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTexture3D::get_load_path);
@ -826,9 +820,6 @@ void CompressedTextureLayered::reload_from_file() {
load(path);
}
void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {
}
void CompressedTextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &CompressedTextureLayered::load);
ClassDB::bind_method(D_METHOD("get_load_path"), &CompressedTextureLayered::get_load_path);