Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
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95 changed files with 1434 additions and 1874 deletions
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@ -39,7 +39,6 @@
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#include "core/templates/hash_map.h"
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#include "core/templates/list.h"
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#include "core/templates/map.h"
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#include "core/templates/ordered_hash_map.h"
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#include "core/templates/safe_refcount.h"
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#include "core/templates/set.h"
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#include "core/templates/vmap.h"
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@ -515,8 +514,8 @@ private:
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#endif
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ScriptInstance *script_instance = nullptr;
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Variant script; // Reference does not exist yet, store it in a Variant.
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OrderedHashMap<StringName, Variant> metadata;
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HashMap<StringName, OrderedHashMap<StringName, Variant>::Element> metadata_properties;
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HashMap<StringName, Variant> metadata;
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HashMap<StringName, Variant *> metadata_properties;
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mutable StringName _class_name;
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mutable const StringName *_class_ptr = nullptr;
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