Add global_position and global_rotation to Node3D
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@ -182,12 +182,18 @@ public:
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void set_rotation(const Vector3 &p_euler_rad);
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void set_scale(const Vector3 &p_scale);
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void set_global_position(const Vector3 &p_position);
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void set_global_rotation(const Vector3 &p_euler_rad);
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Vector3 get_position() const;
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RotationOrder get_rotation_order() const;
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Vector3 get_rotation() const;
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Vector3 get_scale() const;
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Vector3 get_global_position() const;
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Vector3 get_global_rotation() const;
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void set_transform(const Transform3D &p_transform);
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void set_basis(const Basis &p_basis);
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void set_quaternion(const Quaternion &p_quaternion);
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