Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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drivers/gles3/SCsub
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7
drivers/gles3/SCsub
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#!/usr/bin/env python
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Import("env")
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env.add_source_files(env.drivers_sources, "*.cpp")
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SConscript("shaders/SCsub")
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