Fix Slerp C# docs and add test cases for vectors in the same direction
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4 changed files with 12 additions and 4 deletions
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@ -89,6 +89,9 @@ TEST_CASE("[Vector2] Interpolation methods") {
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CHECK_MESSAGE(
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Vector2(5, 0).slerp(Vector2(0, 5), 0.5).is_equal_approx(Vector2(5, 5) * Math_SQRT12),
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"Vector2 slerp with non-normalized values should work as expected.");
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CHECK_MESSAGE(
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Vector2(1, 1).slerp(Vector2(2, 2), 0.5).is_equal_approx(Vector2(1.5, 1.5)),
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"Vector2 slerp with colinear inputs should behave as expected.");
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CHECK_MESSAGE(
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Vector2().slerp(Vector2(), 0.5) == Vector2(),
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"Vector2 slerp with both inputs as zero vectors should return a zero vector.");
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@ -110,6 +110,9 @@ TEST_CASE("[Vector3] Interpolation methods") {
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CHECK_MESSAGE(
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Vector3(5, 0, 0).slerp(Vector3(0, 3, 4), 0.5).is_equal_approx(Vector3(3.535533905029296875, 2.121320486068725586, 2.828427314758300781)),
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"Vector3 slerp with non-normalized values should work as expected.");
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CHECK_MESSAGE(
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Vector3(1, 1, 1).slerp(Vector3(2, 2, 2), 0.5).is_equal_approx(Vector3(1.5, 1.5, 1.5)),
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"Vector3 slerp with colinear inputs should behave as expected.");
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CHECK_MESSAGE(
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Vector3().slerp(Vector3(), 0.5) == Vector3(),
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"Vector3 slerp with both inputs as zero vectors should return a zero vector.");
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