[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.

This commit is contained in:
Fabio Alessandrelli 2021-07-12 16:11:05 +02:00
parent 72240084ca
commit 88d68346ee
31 changed files with 102 additions and 102 deletions

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@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="WebRTCMultiplayer" inherits="NetworkedMultiplayerPeer" version="4.0">
<class name="WebRTCMultiplayer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI].
</brief_description>
<description>
This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer].
You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
[signal NetworkedMultiplayerPeer.connection_succeeded] and [signal NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [NetworkedMultiplayerPeer].
[signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer].
</description>
<tutorials>
</tutorials>
@ -66,8 +66,8 @@
</argument>
<description>
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.
If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal NetworkedMultiplayerPeer.connection_succeeded]. After that the signal [signal NetworkedMultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal NetworkedMultiplayerPeer.server_disconnected] will be emitted and state will become [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED].
If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
</description>
</method>
<method name="remove_peer">
@ -76,13 +76,13 @@
<argument index="0" name="peer_id" type="int">
</argument>
<description>
Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] will be emitted.
Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal MultiplayerPeer.peer_connected] was emitted for it, then [signal MultiplayerPeer.peer_disconnected] will be emitted.
</description>
</method>
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
<member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
</members>
<constants>
</constants>

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@ -47,7 +47,7 @@ void WebRTCMultiplayer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
NetworkedMultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const {
MultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const {
return transfer_mode;
}
@ -55,7 +55,7 @@ void WebRTCMultiplayer::set_target_peer(int p_peer_id) {
target_peer = p_peer_id;
}
/* Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet: */
/* Returns the ID of the MultiplayerPeer who sent the most recent packet: */
int WebRTCMultiplayer::get_packet_peer() const {
return next_packet_peer;
}
@ -188,7 +188,7 @@ bool WebRTCMultiplayer::is_refusing_new_connections() const {
return refuse_connections;
}
NetworkedMultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const {
MultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const {
return connection_status;
}

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@ -31,11 +31,11 @@
#ifndef WEBRTC_MULTIPLAYER_H
#define WEBRTC_MULTIPLAYER_H
#include "core/io/networked_multiplayer_peer.h"
#include "core/io/multiplayer_peer.h"
#include "webrtc_peer_connection.h"
class WebRTCMultiplayer : public NetworkedMultiplayerPeer {
GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer);
class WebRTCMultiplayer : public MultiplayerPeer {
GDCLASS(WebRTCMultiplayer, MultiplayerPeer);
protected:
static void _bind_methods();
@ -94,7 +94,7 @@ public:
int get_available_packet_count() const override;
int get_max_packet_size() const override;
// NetworkedMultiplayerPeer
// MultiplayerPeer
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_peer_id) override;