Merge pull request #17080 from simedis/pretty_print_tree

Made Node.print_tree() print prettily
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Rémi Verschelde 2018-04-10 07:50:10 +02:00 committed by GitHub
commit 866cb2805f
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3 changed files with 44 additions and 5 deletions

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@ -453,7 +453,30 @@
<return type="void">
</return>
<description>
Prints the scene hierarchy of this node and all it's children to stdout. Used mainly for debugging purposes.
Prints the tree to stdout. Used mainly for debugging purposes. This version displays the path relative to the current node, and is good for copy/pasting into the [method get_node] function. Example output:
[codeblock]
TheGame
TheGame/Menu
TheGame/Menu/Label
TheGame/Menu/Camera2D
TheGame/SplashScreen
TheGame/SplashScreen/Camera2D
[/codeblock]
</description>
</method>
<method name="print_tree_pretty">
<return type="void">
</return>
<description>
Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees. Example output:
[codeblock]
┖╴TheGame
┠╴Menu
┃ ┠╴Label
┃ ┖╴Camera2D
┖-SplashScreen
┖╴Camera2D
[/codeblock]
</description>
</method>
<method name="propagate_call">