Wayland: Implement native sub-windows
The backend is now mature enough to not explode with multiple windows but the `DisplayServer` API still cannot meet some guarantees required by the various Wayland protocols we use. To meet those guarantees this patch adds three new elements to the DisplayServer API, with relative handling logic for `Window` and `Popup` nodes: - `WINDOW_EVENT_FORCE_CLOSE`, which tells a window to *forcefully* close itself and ensure a proper cleanup of its references, as Wayland enforces this behavior; - `WINDOW_FLAG_POPUP_WM_HINT`, which explicitly declares a window as a "popup", as Wayland enforces this distinction and heuristics are not reliable enough; - `FEATURE_SELF_FITTING_WINDOWS`, which signals that the compositor can fit windows to the screen automatically and that nodes should not do that themselves. Given the size of this feature, this patch also includes various `WaylandThread` reworks and fixes including: - Improvements to frame wait logic, with fixes to various stalls and a configurable (through a `#define`) timeout amount; - A proper implementation of `window_can_draw`; - Complete overhaul of pointer and tablet handling. Now everything is always accumulated and handled only on each respective `frame` event. This makes their logic simpler and more robust. - Better handling of pointer leaving and pointer enter/exit event sending; - Keyboard focus tracking; - More solid window references using IDs instead of raw pointers as windows can be deleted at any time; - More aggressive messaging to window nodes to enforce rects imposed by the compositor.
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12 changed files with 1263 additions and 475 deletions
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@ -670,6 +670,9 @@
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<member name="popup_window" type="bool" setter="set_flag" getter="get_flag" default="false">
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If [code]true[/code], the [Window] will be considered a popup. Popups are sub-windows that don't show as separate windows in system's window manager's window list and will send close request when anything is clicked outside of them (unless [member exclusive] is enabled).
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</member>
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<member name="popup_wm_hint" type="bool" setter="set_flag" getter="get_flag" default="false">
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If [code]true[/code], the [Window] will signal to the window manager that it is supposed to be an implementation-defined "popup" (usually a floating, borderless, untileable and immovable child window).
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</member>
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<member name="position" type="Vector2i" setter="set_position" getter="get_position" default="Vector2i(0, 0)">
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The window's position in pixels.
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If [member ProjectSettings.display/window/subwindows/embed_subwindows] is [code]false[/code], the position is in absolute screen coordinates. This typically applies to editor plugins. If the setting is [code]true[/code], the window's position is in the coordinates of its parent [Viewport].
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[b]Note:[/b] This flag is implemented on macOS and Windows.
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[b]Note:[/b] Setting this flag will [b]NOT[/b] prevent other apps from capturing an image, it should not be used as a security measure.
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</constant>
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<constant name="FLAG_MAX" value="10" enum="Flags">
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<constant name="FLAG_POPUP_WM_HINT" value="10" enum="Flags">
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Signals the window manager that this window is supposed to be an implementation-defined "popup" (usually a floating, borderless, untileable and immovable child window).
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</constant>
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<constant name="FLAG_MAX" value="11" enum="Flags">
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Max value of the [enum Flags].
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</constant>
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<constant name="CONTENT_SCALE_MODE_DISABLED" value="0" enum="ContentScaleMode">
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