class reference proofreading

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Paul Joannon 2021-03-18 12:04:28 +01:00 committed by Paul Joannon
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@ -14,7 +14,7 @@
<return type="String">
</return>
<description>
Returns a translated name of the current constant in the Godot Shader Language. eg. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
Returns a translated name of the current constant in the Godot Shader Language. E.g. [code]"ALBEDO"[/code] if the [member input_name] equal to [code]"albedo"[/code].
</description>
</method>
</methods>