class reference proofreading
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<member name="debug/settings/fps/force_fps" type="int" setter="" getter="" default="0">
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Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging.
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If [member display/window/vsync/use_vsync] is enabled, it takes precedence and the forced FPS number cannot exceed the monitor's refresh rate.
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This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non real-time rendering of static frames, or test the project under lag conditions.
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This setting is therefore mostly relevant for lowering the maximum FPS below VSync, e.g. to perform non-real-time rendering of static frames, or test the project under lag conditions.
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</member>
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<member name="debug/settings/gdscript/max_call_stack" type="int" setter="" getter="" default="1024">
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Maximum call stack allowed for debugging GDScript.
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