Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility.
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49 changed files with 769 additions and 636 deletions
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@ -46,6 +46,9 @@
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The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
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Godot defines number of standard pose names such as [code]aim[/code] and [code]grip[/code] but other may be configured within a given [XRInterface].
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</member>
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<member name="show_when_tracked" type="bool" setter="set_show_when_tracked" getter="get_show_when_tracked" default="false">
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Enables showing the node when tracking starts, and hiding the node when tracking is lost.
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</member>
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<member name="tracker" type="StringName" setter="set_tracker" getter="get_tracker" default="&""">
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The name of the tracker we're bound to. Which trackers are available is not known during design time.
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Godot defines a number of standard trackers such as [code]left_hand[/code] and [code]right_hand[/code] but others may be configured within a given [XRInterface].
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