Rename uniform to parameter across the engine

This commit is contained in:
Yuri Rubinsky 2022-08-27 12:22:43 +03:00
parent 1c037c89d4
commit 8191b3c110
80 changed files with 1523 additions and 1494 deletions

View file

@ -282,7 +282,7 @@ struct GodotTestCaseListener : public doctest::IReporter {
if (RenderingServer::get_singleton()) {
RenderingServer::get_singleton()->sync();
RenderingServer::get_singleton()->global_shader_uniforms_clear();
RenderingServer::get_singleton()->global_shader_parameters_clear();
RenderingServer::get_singleton()->finish();
memdelete(RenderingServer::get_singleton());
}