Rename uniform to parameter across the engine
This commit is contained in:
parent
1c037c89d4
commit
8191b3c110
80 changed files with 1523 additions and 1494 deletions
|
|
@ -1,10 +1,10 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
A 4D vector (represented as a [Quaternion]) constant to be used within the visual shader graph.
|
||||
A 4D vector constant to be used within the visual shader graph.
|
||||
</brief_description>
|
||||
<description>
|
||||
A constant 4D vector (represented as a [Quaternion]), which can be used as an input node.
|
||||
A constant 4D vector, which can be used as an input node.
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue