Rename uniform to parameter across the engine

This commit is contained in:
Yuri Rubinsky 2022-08-27 12:22:43 +03:00
parent 1c037c89d4
commit 8191b3c110
80 changed files with 1523 additions and 1494 deletions

View file

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVec4Constant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A 4D vector (represented as a [Quaternion]) constant to be used within the visual shader graph.
A 4D vector constant to be used within the visual shader graph.
</brief_description>
<description>
A constant 4D vector (represented as a [Quaternion]), which can be used as an input node.
A constant 4D vector, which can be used as an input node.
</description>
<tutorials>
</tutorials>