Fix transform gizmo rotation arc line not snapping with snap rotation

This commit is contained in:
Robert Yevdokimov 2026-02-03 23:49:08 -05:00
parent 2487a297b2
commit 80294349f1

View file

@ -3865,7 +3865,7 @@ void Node3DEditorViewport::_draw() {
Math::round(2 * EDSCALE),
true);
Vector3 end_point_3d = _edit.center + gizmo_scale * rotation_radius * (right * Math::cos(_edit.accumulated_rotation_angle) + forward * Math::sin(_edit.accumulated_rotation_angle));
Vector3 end_point_3d = _edit.center + gizmo_scale * rotation_radius * (right * Math::cos(display_angle) + forward * Math::sin(display_angle));
Point2 end_point_2d = point_to_screen(end_point_3d);
RenderingServer::get_singleton()->canvas_item_add_line(
ci,