Prioritize points in polygon editor hover

This commit is contained in:
kobewi 2023-10-05 15:53:38 +02:00
parent 46cb7f94f7
commit 7cffb30254

View file

@ -289,8 +289,18 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return false;
}
const PosVertex insert = closest_edge_point(gpoint);
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
pre_move_edit = _get_polygon(closest.polygon);
edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
selected_point = closest;
edge_point = PosVertex();
canvas_item_editor->update_viewport();
return true;
} else {
selected_point = Vertex();
const PosVertex insert = closest_edge_point(gpoint);
if (insert.valid()) {
Vector<Vector2> vertices = _get_polygon(insert.polygon);
@ -313,19 +323,6 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
_commit_action();
return true;
}
} else {
//look for points to move
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
pre_move_edit = _get_polygon(closest.polygon);
edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
selected_point = closest;
edge_point = PosVertex();
canvas_item_editor->update_viewport();
return true;
} else {
selected_point = Vertex();
}
}
} else {
@ -437,23 +434,27 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
canvas_item_editor->update_viewport();
} else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
const PosVertex onEdgeVertex = closest_edge_point(gpoint);
if (onEdgeVertex.valid()) {
hover_point = Vertex();
edge_point = onEdgeVertex;
canvas_item_editor->update_viewport();
} else {
if (edge_point.valid()) {
edge_point = PosVertex();
canvas_item_editor->update_viewport();
}
const PosVertex new_hover_point = closest_point(gpoint);
if (hover_point != new_hover_point) {
hover_point = new_hover_point;
canvas_item_editor->update_viewport();
}
bool edge_hover = false;
if (!hover_point.valid()) {
const PosVertex on_edge_vertex = closest_edge_point(gpoint);
if (on_edge_vertex.valid()) {
hover_point = Vertex();
edge_point = on_edge_vertex;
canvas_item_editor->update_viewport();
edge_hover = true;
}
}
if (!edge_hover && edge_point.valid()) {
edge_point = PosVertex();
canvas_item_editor->update_viewport();
}
}
}