[Debugger] Move quit shortcut configuration to the SceneDebugger
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87318a2fb7
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7 changed files with 55 additions and 37 deletions
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@ -30,6 +30,7 @@
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#include "scene_debugger.h"
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#include "core/debugger/debugger_marshalls.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/io/marshalls.h"
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#include "core/object/script_language.h"
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@ -93,6 +94,13 @@ void SceneDebugger::deinitialize() {
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}
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#ifdef DEBUG_ENABLED
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void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
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EngineDebugger::get_singleton()->send_message("request_quit", Array());
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}
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}
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Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
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SceneTree *scene_tree = SceneTree::get_singleton();
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if (!scene_tree) {
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@ -109,7 +117,10 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
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}
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r_captured = true;
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if (p_msg == "request_scene_tree") { // Scene tree
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if (p_msg == "setup_scene") {
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SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args)));
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} else if (p_msg == "request_scene_tree") { // Scene tree
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live_editor->_send_tree();
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} else if (p_msg == "save_node") { // Save node.
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@ -57,6 +57,8 @@ public:
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#ifdef DEBUG_ENABLED
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private:
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static void _handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut);
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static void _save_node(ObjectID id, const String &p_path);
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static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
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static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
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