Initialize class/struct variables with default values in core/ and drivers/

This commit is contained in:
Rafał Mikrut 2020-11-23 17:38:46 +01:00
parent 18023cc3ed
commit 7bd03b7188
34 changed files with 221 additions and 228 deletions

View file

@ -41,7 +41,7 @@ public:
struct Edge {
union {
uint32_t vertices[2];
uint64_t id;
uint64_t id = 0;
};
bool operator<(const Edge &p_edge) const {
@ -60,7 +60,7 @@ public:
struct Face {
Plane plane;
uint32_t vertices[3];
uint32_t vertices[3] = { 0 };
Vector<int> points_over;
bool operator<(const Face &p_face) const {
@ -70,11 +70,13 @@ public:
private:
struct FaceConnect {
List<Face>::Element *left, *right = nullptr;
List<Face>::Element *left = nullptr;
List<Face>::Element *right = nullptr;
FaceConnect() {}
};
struct RetFaceConnect {
List<Geometry3D::MeshData::Face>::Element *left, *right = nullptr;
List<Geometry3D::MeshData::Face>::Element *left = nullptr;
List<Geometry3D::MeshData::Face>::Element *right = nullptr;
RetFaceConnect() {}
};