Merge pull request #44156 from aaronfranke/quat-angle-to
Add Quaternion angle_to method
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commit
7aebb8f81c
5 changed files with 37 additions and 3 deletions
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@ -33,6 +33,11 @@
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#include "core/math/basis.h"
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#include "core/string/print_string.h"
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real_t Quaternion::angle_to(const Quaternion &p_to) const {
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real_t d = dot(p_to);
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return Math::acos(CLAMP(d * d * 2 - 1, -1, 1));
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}
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// get_euler_xyz returns a vector containing the Euler angles in the format
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// (ax,ay,az), where ax is the angle of rotation around x axis,
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// and similar for other axes.
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef QUAT_H
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#define QUAT_H
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#ifndef QUATERNION_H
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#define QUATERNION_H
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#include "core/math/math_defs.h"
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#include "core/math/math_funcs.h"
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@ -62,6 +62,7 @@ public:
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bool is_normalized() const;
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Quaternion inverse() const;
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_FORCE_INLINE_ real_t dot(const Quaternion &p_q) const;
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real_t angle_to(const Quaternion &p_to) const;
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Vector3 get_euler_xyz() const;
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Vector3 get_euler_yxz() const;
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@ -235,4 +236,4 @@ _FORCE_INLINE_ Quaternion operator*(const real_t &p_real, const Quaternion &p_qu
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return p_quaternion * p_real;
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}
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#endif // QUAT_H
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#endif // QUATERNION_H
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