doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@ -11,139 +11,110 @@
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</tutorials>
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<methods>
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<method name="add_point">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector3">
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</argument>
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<argument index="1" name="in" type="Vector3" default="Vector3(0, 0, 0)">
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</argument>
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<argument index="2" name="out" type="Vector3" default="Vector3(0, 0, 0)">
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</argument>
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<argument index="3" name="at_position" type="int" default="-1">
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</argument>
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<return type="void" />
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<argument index="0" name="position" type="Vector3" />
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<argument index="1" name="in" type="Vector3" default="Vector3(0, 0, 0)" />
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<argument index="2" name="out" type="Vector3" default="Vector3(0, 0, 0)" />
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<argument index="3" name="at_position" type="int" default="-1" />
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<description>
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Adds a point to a curve at [code]position[/code], with control points [code]in[/code] and [code]out[/code].
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If [code]at_position[/code] is given, the point is inserted before the point number [code]at_position[/code], moving that point (and every point after) after the inserted point. If [code]at_position[/code] is not given, or is an illegal value ([code]at_position <0[/code] or [code]at_position >= [method get_point_count][/code]), the point will be appended at the end of the point list.
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</description>
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</method>
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<method name="clear_points">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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Removes all points from the curve.
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</description>
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</method>
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<method name="get_baked_length" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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Returns the total length of the curve, based on the cached points. Given enough density (see [member bake_interval]), it should be approximate enough.
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</description>
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</method>
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<method name="get_baked_points" qualifiers="const">
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<return type="PackedVector3Array">
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</return>
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<return type="PackedVector3Array" />
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<description>
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Returns the cache of points as a [PackedVector3Array].
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</description>
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</method>
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<method name="get_baked_tilts" qualifiers="const">
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<return type="PackedFloat32Array">
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</return>
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<return type="PackedFloat32Array" />
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<description>
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Returns the cache of tilts as a [PackedFloat32Array].
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</description>
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</method>
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<method name="get_baked_up_vectors" qualifiers="const">
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<return type="PackedVector3Array">
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</return>
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<return type="PackedVector3Array" />
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<description>
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Returns the cache of up vectors as a [PackedVector3Array].
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If [member up_vector_enabled] is [code]false[/code], the cache will be empty.
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</description>
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</method>
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<method name="get_closest_offset" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="to_point" type="Vector3">
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</argument>
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<return type="float" />
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<argument index="0" name="to_point" type="Vector3" />
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<description>
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Returns the closest offset to [code]to_point[/code]. This offset is meant to be used in [method interpolate_baked] or [method interpolate_baked_up_vector].
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[code]to_point[/code] must be in this curve's local space.
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</description>
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</method>
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<method name="get_closest_point" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="to_point" type="Vector3">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="to_point" type="Vector3" />
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<description>
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Returns the closest baked point (in curve's local space) to [code]to_point[/code].
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[code]to_point[/code] must be in this curve's local space.
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</description>
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</method>
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<method name="get_point_count" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Returns the number of points describing the curve.
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</description>
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</method>
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<method name="get_point_in" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the position of the control point leading to the vertex [code]idx[/code]. The returned position is relative to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code].
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</description>
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</method>
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<method name="get_point_out" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the position of the control point leading out of the vertex [code]idx[/code]. The returned position is relative to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code].
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</description>
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</method>
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<method name="get_point_position" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the position of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code](0, 0, 0)[/code].
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</description>
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</method>
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<method name="get_point_tilt" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="float" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the tilt angle in radians for the point [code]idx[/code]. If the index is out of bounds, the function sends an error to the console, and returns [code]0[/code].
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</description>
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</method>
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<method name="interpolate" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="t" type="float">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="t" type="float" />
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<description>
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Returns the position between the vertex [code]idx[/code] and the vertex [code]idx + 1[/code], where [code]t[/code] controls if the point is the first vertex ([code]t = 0.0[/code]), the last vertex ([code]t = 1.0[/code]), or in between. Values of [code]t[/code] outside the range ([code]0.0 >= t <=1[/code]) give strange, but predictable results.
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If [code]idx[/code] is out of bounds it is truncated to the first or last vertex, and [code]t[/code] is ignored. If the curve has no points, the function sends an error to the console, and returns [code](0, 0, 0)[/code].
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</description>
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</method>
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<method name="interpolate_baked" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="offset" type="float">
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</argument>
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<argument index="1" name="cubic" type="bool" default="false">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="offset" type="float" />
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<argument index="1" name="cubic" type="bool" default="false" />
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<description>
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Returns a point within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve.
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To do that, it finds the two cached points where the [code]offset[/code] lies between, then interpolates the values. This interpolation is cubic if [code]cubic[/code] is set to [code]true[/code], or linear if set to [code]false[/code].
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@ -151,12 +122,9 @@
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</description>
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</method>
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<method name="interpolate_baked_up_vector" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="offset" type="float">
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</argument>
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<argument index="1" name="apply_tilt" type="bool" default="false">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="offset" type="float" />
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<argument index="1" name="apply_tilt" type="bool" default="false" />
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<description>
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Returns an up vector within the curve at position [code]offset[/code], where [code]offset[/code] is measured as a distance in 3D units along the curve.
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To do that, it finds the two cached up vectors where the [code]offset[/code] lies between, then interpolates the values. If [code]apply_tilt[/code] is [code]true[/code], an interpolated tilt is applied to the interpolated up vector.
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@ -164,75 +132,56 @@
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</description>
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</method>
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<method name="interpolatef" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="fofs" type="float">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="fofs" type="float" />
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<description>
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Returns the position at the vertex [code]fofs[/code]. It calls [method interpolate] using the integer part of [code]fofs[/code] as [code]idx[/code], and its fractional part as [code]t[/code].
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</description>
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</method>
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<method name="remove_point">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<description>
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Deletes the point [code]idx[/code] from the curve. Sends an error to the console if [code]idx[/code] is out of bounds.
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</description>
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</method>
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<method name="set_point_in">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="position" type="Vector3">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="position" type="Vector3" />
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<description>
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Sets the position of the control point leading to the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.
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</description>
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</method>
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<method name="set_point_out">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="position" type="Vector3">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="position" type="Vector3" />
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<description>
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Sets the position of the control point leading out of the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console. The position is relative to the vertex.
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</description>
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</method>
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<method name="set_point_position">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="position" type="Vector3">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="position" type="Vector3" />
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<description>
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Sets the position for the vertex [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
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</description>
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</method>
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<method name="set_point_tilt">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="tilt" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="tilt" type="float" />
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<description>
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Sets the tilt angle in radians for the point [code]idx[/code]. If the index is out of bounds, the function sends an error to the console.
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The tilt controls the rotation along the look-at axis an object traveling the path would have. In the case of a curve controlling a [PathFollow3D], this tilt is an offset over the natural tilt the [PathFollow3D] calculates.
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</description>
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</method>
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<method name="tessellate" qualifiers="const">
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<return type="PackedVector3Array">
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</return>
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<argument index="0" name="max_stages" type="int" default="5">
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</argument>
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<argument index="1" name="tolerance_degrees" type="float" default="4">
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</argument>
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<return type="PackedVector3Array" />
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<argument index="0" name="max_stages" type="int" default="5" />
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<argument index="1" name="tolerance_degrees" type="float" default="4" />
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<description>
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Returns a list of points along the curve, with a curvature controlled point density. That is, the curvier parts will have more points than the straighter parts.
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This approximation makes straight segments between each point, then subdivides those segments until the resulting shape is similar enough.
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