doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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@ -15,136 +15,106 @@
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</tutorials>
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<methods>
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<method name="add_animation">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<argument index="1" name="animation" type="Animation">
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</argument>
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<return type="int" enum="Error" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="animation" type="Animation" />
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<description>
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Adds [code]animation[/code] to the player accessible with the key [code]name[/code].
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</description>
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</method>
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<method name="advance">
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<return type="void">
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</return>
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<argument index="0" name="delta" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="delta" type="float" />
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<description>
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Shifts position in the animation timeline and immediately updates the animation. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
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</description>
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</method>
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<method name="animation_get_next" qualifiers="const">
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<return type="StringName">
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</return>
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<argument index="0" name="anim_from" type="StringName">
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</argument>
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<return type="StringName" />
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<argument index="0" name="anim_from" type="StringName" />
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<description>
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Returns the name of the next animation in the queue.
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</description>
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</method>
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<method name="animation_set_next">
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<return type="void">
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</return>
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<argument index="0" name="anim_from" type="StringName">
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</argument>
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<argument index="1" name="anim_to" type="StringName">
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</argument>
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<return type="void" />
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<argument index="0" name="anim_from" type="StringName" />
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<argument index="1" name="anim_to" type="StringName" />
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<description>
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Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] animation completes.
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</description>
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</method>
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<method name="clear_caches">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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[AnimationPlayer] caches animated nodes. It may not notice if a node disappears; [method clear_caches] forces it to update the cache again.
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</description>
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</method>
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<method name="clear_queue">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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Clears all queued, unplayed animations.
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</description>
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</method>
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<method name="find_animation" qualifiers="const">
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<return type="StringName">
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</return>
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<argument index="0" name="animation" type="Animation">
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</argument>
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<return type="StringName" />
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<argument index="0" name="animation" type="Animation" />
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<description>
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Returns the name of [code]animation[/code] or an empty string if not found.
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</description>
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</method>
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<method name="get_animation" qualifiers="const">
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<return type="Animation">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<return type="Animation" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns the [Animation] with key [code]name[/code] or [code]null[/code] if not found.
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</description>
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</method>
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<method name="get_animation_list" qualifiers="const">
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<return type="PackedStringArray">
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</return>
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<return type="PackedStringArray" />
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<description>
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Returns the list of stored animation names.
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</description>
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</method>
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<method name="get_blend_time" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="anim_from" type="StringName">
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</argument>
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<argument index="1" name="anim_to" type="StringName">
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</argument>
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<return type="float" />
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<argument index="0" name="anim_from" type="StringName" />
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<argument index="1" name="anim_to" type="StringName" />
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<description>
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Gets the blend time (in seconds) between two animations, referenced by their names.
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</description>
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</method>
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<method name="get_playing_speed" qualifiers="const">
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<return type="float">
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</return>
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<return type="float" />
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<description>
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Gets the actual playing speed of current animation or 0 if not playing. This speed is the [member playback_speed] property multiplied by [code]custom_speed[/code] argument specified when calling the [method play] method.
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</description>
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</method>
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<method name="get_queue">
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<return type="PackedStringArray">
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</return>
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<return type="PackedStringArray" />
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<description>
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Returns a list of the animation names that are currently queued to play.
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</description>
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</method>
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<method name="has_animation" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<return type="bool" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if the [AnimationPlayer] stores an [Animation] with key [code]name[/code].
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<return type="bool" />
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<description>
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Returns [code]true[/code] if playing an animation.
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</description>
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</method>
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<method name="play">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName" default="""">
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</argument>
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<argument index="1" name="custom_blend" type="float" default="-1">
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</argument>
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<argument index="2" name="custom_speed" type="float" default="1.0">
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</argument>
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<argument index="3" name="from_end" type="bool" default="false">
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</argument>
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<return type="void" />
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<argument index="0" name="name" type="StringName" default="""" />
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<argument index="1" name="custom_blend" type="float" default="-1" />
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<argument index="2" name="custom_speed" type="float" default="1.0" />
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<argument index="3" name="from_end" type="bool" default="false" />
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<description>
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Plays the animation with key [code]name[/code]. Custom blend times and speed can be set. If [code]custom_speed[/code] is negative and [code]from_end[/code] is [code]true[/code], the animation will play backwards (which is equivalent to calling [method play_backwards]).
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The [AnimationPlayer] keeps track of its current or last played animation with [member assigned_animation]. If this method is called with that same animation [code]name[/code], or with no [code]name[/code] parameter, the assigned animation will resume playing if it was paused, or restart if it was stopped (see [method stop] for both pause and stop). If the animation was already playing, it will keep playing.
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@ -152,76 +122,57 @@
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</description>
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</method>
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<method name="play_backwards">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName" default="""">
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</argument>
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<argument index="1" name="custom_blend" type="float" default="-1">
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</argument>
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<return type="void" />
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<argument index="0" name="name" type="StringName" default="""" />
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<argument index="1" name="custom_blend" type="float" default="-1" />
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<description>
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Plays the animation with key [code]name[/code] in reverse.
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This method is a shorthand for [method play] with [code]custom_speed = -1.0[/code] and [code]from_end = true[/code], so see its description for more information.
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</description>
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</method>
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<method name="queue">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Queues an animation for playback once the current one is done.
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[b]Note:[/b] If a looped animation is currently playing, the queued animation will never play unless the looped animation is stopped somehow.
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</description>
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</method>
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<method name="remove_animation">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Removes the animation with key [code]name[/code].
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</description>
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</method>
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<method name="rename_animation">
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<return type="void">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<argument index="1" name="newname" type="StringName">
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</argument>
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<return type="void" />
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<argument index="0" name="name" type="StringName" />
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<argument index="1" name="newname" type="StringName" />
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<description>
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Renames an existing animation with key [code]name[/code] to [code]newname[/code].
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</description>
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</method>
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<method name="seek">
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<return type="void">
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</return>
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<argument index="0" name="seconds" type="float">
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</argument>
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<argument index="1" name="update" type="bool" default="false">
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</argument>
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<return type="void" />
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<argument index="0" name="seconds" type="float" />
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<argument index="1" name="update" type="bool" default="false" />
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<description>
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Seeks the animation to the [code]seconds[/code] point in time (in seconds). If [code]update[/code] is [code]true[/code], the animation updates too, otherwise it updates at process time. Events between the current frame and [code]seconds[/code] are skipped.
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</description>
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</method>
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<method name="set_blend_time">
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<return type="void">
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</return>
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<argument index="0" name="anim_from" type="StringName">
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</argument>
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<argument index="1" name="anim_to" type="StringName">
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</argument>
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<argument index="2" name="sec" type="float">
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</argument>
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<return type="void" />
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<argument index="0" name="anim_from" type="StringName" />
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<argument index="1" name="anim_to" type="StringName" />
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<argument index="2" name="sec" type="float" />
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<description>
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Specifies a blend time (in seconds) between two animations, referenced by their names.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<argument index="0" name="reset" type="bool" default="true">
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</argument>
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<return type="void" />
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<argument index="0" name="reset" type="bool" default="true" />
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<description>
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Stops or pauses the currently playing animation. If [code]reset[/code] is [code]true[/code], the animation position is reset to [code]0[/code] and the playback speed is reset to [code]1.0[/code].
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If [code]reset[/code] is [code]false[/code], the [member current_animation_position] will be kept and calling [method play] or [method play_backwards] without arguments or with the same animation name as [member assigned_animation] will resume the animation.
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@ -270,25 +221,21 @@
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</members>
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<signals>
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<signal name="animation_changed">
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<argument index="0" name="old_name" type="StringName">
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</argument>
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<argument index="1" name="new_name" type="StringName">
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</argument>
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<argument index="0" name="old_name" type="StringName" />
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<argument index="1" name="new_name" type="StringName" />
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<description>
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Emitted when a queued animation plays after the previous animation was finished. See [method queue].
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[b]Note:[/b] The signal is not emitted when the animation is changed via [method play] or from [AnimationTree].
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</description>
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</signal>
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<signal name="animation_finished">
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<argument index="0" name="anim_name" type="StringName">
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</argument>
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<argument index="0" name="anim_name" type="StringName" />
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<description>
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Notifies when an animation finished playing.
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</description>
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</signal>
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<signal name="animation_started">
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<argument index="0" name="anim_name" type="StringName">
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</argument>
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<argument index="0" name="anim_name" type="StringName" />
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<description>
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Notifies when an animation starts playing.
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</description>
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