Mark underscored properties as internal
These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag. - `PackedScene::_bundled` - `PortableCompressedTexture2D::_data` - `ImporterMesh::_data`
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6 changed files with 3 additions and 15 deletions
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@ -103,12 +103,6 @@
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</description>
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</method>
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</methods>
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<members>
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<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" default="{ "conn_count": 0, "conns": PackedInt32Array(), "editable_instances": [], "names": PackedStringArray(), "node_count": 0, "node_paths": [], "nodes": PackedInt32Array(), "variants": [], "version": 3 }">
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A dictionary representation of the scene contents.
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Available keys include "names" and "variants" for resources, "node_count", "nodes", "node_paths" for nodes, "editable_instances" for paths to overridden nodes, "conn_count" and "conns" for signal connections, and "version" for the format style of the PackedScene.
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</member>
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</members>
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<constants>
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<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
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If passed to [method instantiate], blocks edits to the scene state.
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