Use Vector* component-wise min/max/clamp functions where applicable
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fe01776f05
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53 changed files with 95 additions and 176 deletions
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@ -152,14 +152,12 @@ struct _NO_DISCARD_ Rect2 {
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return Rect2();
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}
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new_rect.position.x = MAX(p_rect.position.x, position.x);
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new_rect.position.y = MAX(p_rect.position.y, position.y);
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new_rect.position = p_rect.position.max(position);
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Point2 p_rect_end = p_rect.position + p_rect.size;
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Point2 end = position + size;
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new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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new_rect.size = p_rect_end.min(end) - new_rect.position;
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return new_rect;
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}
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@ -172,11 +170,9 @@ struct _NO_DISCARD_ Rect2 {
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#endif
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Rect2 new_rect;
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new_rect.position.x = MIN(p_rect.position.x, position.x);
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new_rect.position.y = MIN(p_rect.position.y, position.y);
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new_rect.position = p_rect.position.min(position);
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new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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new_rect.size = (p_rect.position + p_rect.size).max(position + size);
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new_rect.size = new_rect.size - new_rect.position; // Make relative again.
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@ -282,7 +278,7 @@ struct _NO_DISCARD_ Rect2 {
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}
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_FORCE_INLINE_ Rect2 abs() const {
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return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
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return Rect2(position + size.min(Point2()), size.abs());
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}
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_FORCE_INLINE_ Rect2 round() const {
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