Fix EditorAudioBuses not updating when changing to a device with different channels

This commit is contained in:
Marcelo Fernandez 2018-12-07 13:38:40 -03:00
parent 19f2a188bb
commit 792786b4b7
5 changed files with 56 additions and 7 deletions

View file

@ -59,6 +59,7 @@ class EditorAudioBus : public PanelContainer {
VSlider *slider;
int cc;
static const int CHANNELS_MAX = 4;
struct {
bool prev_active;
@ -68,7 +69,7 @@ class EditorAudioBus : public PanelContainer {
TextureProgress *vu_l;
TextureProgress *vu_r;
} channel[4];
} channel[CHANNELS_MAX];
TextureRect *scale;
OptionButton *send;
@ -102,6 +103,7 @@ class EditorAudioBus : public PanelContainer {
void _effect_selected();
void _delete_effect_pressed(int p_option);
void _effect_rmb(const Vector2 &p_pos);
void _update_visible_channels();
virtual Variant get_drag_data(const Point2 &p_point);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;