Implement amplitude to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
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17 changed files with 132 additions and 35 deletions
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@ -102,7 +102,7 @@ public:
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Vector<String> get_granted_permissions() const;
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String get_ca_certificates() const;
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void init_input_devices();
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void vibrate(int p_duration_ms);
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void vibrate(int p_duration_ms, float p_amplitude = -1.0);
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String get_input_fallback_mapping();
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int create_new_godot_instance(const List<String> &args);
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void begin_benchmark_measure(const String &p_context, const String &p_label);
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