Allow shading language to use switch statement with uints
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1 changed files with 6 additions and 3 deletions
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@ -7153,9 +7153,12 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const FunctionInfo &p_fun
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if (!n) {
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return ERR_PARSE_ERROR;
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}
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if (n->get_datatype() != TYPE_INT) {
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_set_error(RTR("Expected an integer expression."));
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return ERR_PARSE_ERROR;
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{
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const ShaderLanguage::DataType switch_type = n->get_datatype();
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if (switch_type != TYPE_INT && switch_type != TYPE_UINT) {
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_set_error(RTR("Expected an integer expression."));
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return ERR_PARSE_ERROR;
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}
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}
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tk = _get_token();
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if (tk.type != TK_PARENTHESIS_CLOSE) {
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