Rename FBX2glTF binary path setting back to 4.2 name
This preserves compatibility when upgrading Godot 4.2 projects which relied on that path being configured in the editor settings. The old name also makes sense for this one, it's fine for fbx2gltf_path to be under a generic fbx category which could have more settings also impacting ufbx.
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</brief_description>
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<description>
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Imports Autodesk FBX 3D scenes by way of converting them to glTF 2.0 using the FBX2glTF command line tool.
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The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx2gltf/fbx2gltf_path] editor setting.
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The location of the FBX2glTF binary is set via the [member EditorSettings.filesystem/import/fbx/fbx2gltf_path] editor setting.
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This importer is only used if [member ProjectSettings.filesystem/import/fbx2gltf/enabled] is set to [code]true[/code].
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</description>
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<tutorials>
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