Fix crash on reimport scene with animations
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4 changed files with 35 additions and 0 deletions
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@ -4446,6 +4446,21 @@ void EditorNode::update_reimported_diff_data_for_additional_nodes(
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}
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}
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void EditorNode::replace_history_reimported_nodes(Node *p_original_root_node, Node *p_new_root_node, Node *p_node) {
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NodePath scene_path_to_node = p_original_root_node->get_path_to(p_node);
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Node *new_node = p_new_root_node->get_node_or_null(scene_path_to_node);
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if (new_node) {
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editor_history.replace_object(p_node->get_instance_id(), new_node->get_instance_id());
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} else {
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editor_history.replace_object(p_node->get_instance_id(), ObjectID());
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *child = p_node->get_child(i);
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replace_history_reimported_nodes(p_original_root_node, p_new_root_node, child);
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}
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}
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void EditorNode::open_request(const String &p_path) {
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if (!opening_prev) {
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List<String>::Element *prev_scene_item = previous_scenes.find(p_path);
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@ -6094,6 +6109,13 @@ void EditorNode::reload_instances_with_path_in_edited_scenes(const String &p_ins
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owned_node->set_owner(nullptr);
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}
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// Replace the old nodes in the history with the new ones.
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// Otherwise, the history will contain old nodes, and some could still be
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// instantiated if used elsewhere, causing the "current edited item" to be
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// linked to a node that will be destroyed later. This caused the editor to
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// crash when reimporting scenes with animations when "Editable children" was enabled.
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replace_history_reimported_nodes(original_node, instantiated_node, original_node);
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// Delete all the remaining node children.
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while (original_node->get_child_count()) {
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Node *child = original_node->get_child(0);
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