Add hint for oneshot & warning when it will be updated continuously

This commit is contained in:
Silc Lizard (Tokage) Renew 2024-08-18 04:00:43 +09:00
parent db66bd35af
commit 761a20f7a7
11 changed files with 37 additions and 8 deletions

View file

@ -414,6 +414,10 @@ AABB GPUParticles3D::capture_aabb() const {
}
void GPUParticles3D::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "emitting") {
p_property.hint = one_shot ? PROPERTY_HINT_ONESHOT : PROPERTY_HINT_NONE;
}
if (p_property.name.begins_with("draw_pass_")) {
int index = p_property.name.get_slicec('_', 2).to_int() - 1;
if (index >= draw_passes.size()) {
@ -742,7 +746,7 @@ void GPUParticles3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("finished"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting", PROPERTY_HINT_ONESHOT), "set_emitting", "is_emitting");
ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio");