Fix *even* more miscellaneous oddities around the class reference
This commit is contained in:
parent
6392241742
commit
7603945d14
29 changed files with 66 additions and 64 deletions
|
|
@ -676,7 +676,7 @@
|
|||
<method name="get_tracked_object_type_count" qualifiers="const">
|
||||
<return type="int" />
|
||||
<description>
|
||||
Returns how many types of trackable objects are.
|
||||
Returns how many types of trackable objects there are.
|
||||
This is only used by Vulkan in debug builds. Godot must also be started with the [code]--extra-gpu-memory-tracking[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
|
||||
</description>
|
||||
</method>
|
||||
|
|
@ -1112,7 +1112,7 @@
|
|||
<param index="1" name="data" type="PackedByteArray" default="PackedByteArray()" />
|
||||
<param index="2" name="creation_bits" type="int" enum="RenderingDevice.BufferCreationBits" is_bitfield="true" default="0" />
|
||||
<description>
|
||||
It can be accessed with the RID that is returned.
|
||||
Creates a new vertex buffer. It can be accessed with the RID that is returned.
|
||||
Once finished with your RID, you will want to free the RID using the RenderingDevice's [method free_rid] method.
|
||||
</description>
|
||||
</method>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue