Fix *even* more miscellaneous oddities around the class reference

This commit is contained in:
Micky 2025-03-18 16:24:21 +01:00
parent 6392241742
commit 7603945d14
29 changed files with 66 additions and 64 deletions

View file

@ -676,7 +676,7 @@
<method name="get_tracked_object_type_count" qualifiers="const">
<return type="int" />
<description>
Returns how many types of trackable objects are.
Returns how many types of trackable objects there are.
This is only used by Vulkan in debug builds. Godot must also be started with the [code]--extra-gpu-memory-tracking[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
</description>
</method>
@ -1112,7 +1112,7 @@
<param index="1" name="data" type="PackedByteArray" default="PackedByteArray()" />
<param index="2" name="creation_bits" type="int" enum="RenderingDevice.BufferCreationBits" is_bitfield="true" default="0" />
<description>
It can be accessed with the RID that is returned.
Creates a new vertex buffer. It can be accessed with the RID that is returned.
Once finished with your RID, you will want to free the RID using the RenderingDevice's [method free_rid] method.
</description>
</method>