Fix *even* more miscellaneous oddities around the class reference

This commit is contained in:
Micky 2025-03-18 16:24:21 +01:00
parent 6392241742
commit 7603945d14
29 changed files with 66 additions and 64 deletions

View file

@ -49,7 +49,7 @@
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
</member>
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
If [code]true[/code], the order of the vertices in each triangle is reversed, resulting in the backside of the mesh being drawn.
This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
</member>
<member name="material" type="Material" setter="set_material" getter="get_material">