Fix *even* more miscellaneous oddities around the class reference
This commit is contained in:
parent
6392241742
commit
7603945d14
29 changed files with 66 additions and 64 deletions
|
|
@ -49,7 +49,7 @@
|
|||
Overrides the [AABB] with one defined by user for use with frustum culling. Especially useful to avoid unexpected culling when using a shader to offset vertices.
|
||||
</member>
|
||||
<member name="flip_faces" type="bool" setter="set_flip_faces" getter="get_flip_faces" default="false">
|
||||
If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
|
||||
If [code]true[/code], the order of the vertices in each triangle is reversed, resulting in the backside of the mesh being drawn.
|
||||
This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode].
|
||||
</member>
|
||||
<member name="material" type="Material" setter="set_material" getter="get_material">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue