Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the master branch.
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45 changed files with 57 additions and 58 deletions
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@ -115,20 +115,20 @@ bool Face3::intersects_aabb2(const Rect3 &p_aabb) const {
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if (dist_a * dist_b > 0)
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return false; //does not intersect the plane
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#define TEST_AXIS(m_ax) \
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{ \
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#define TEST_AXIS(m_ax) \
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{ \
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real_t aabb_min = p_aabb.position.m_ax; \
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real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \
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real_t tri_min, tri_max; \
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for (int i = 0; i < 3; i++) { \
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if (i == 0 || vertex[i].m_ax > tri_max) \
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tri_max = vertex[i].m_ax; \
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if (i == 0 || vertex[i].m_ax < tri_min) \
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tri_min = vertex[i].m_ax; \
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} \
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\
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if (tri_max < aabb_min || aabb_max < tri_min) \
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return false; \
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real_t tri_min, tri_max; \
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for (int i = 0; i < 3; i++) { \
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if (i == 0 || vertex[i].m_ax > tri_max) \
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tri_max = vertex[i].m_ax; \
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if (i == 0 || vertex[i].m_ax < tri_min) \
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tri_min = vertex[i].m_ax; \
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} \
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\
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if (tri_max < aabb_min || aabb_max < tri_min) \
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return false; \
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}
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TEST_AXIS(x);
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