Fix some mixups between 2D/3D in documentation

This commit is contained in:
Ninni Pipping 2023-07-22 11:29:44 +02:00
parent 6588a4a29a
commit 7512d88e22
8 changed files with 10 additions and 10 deletions

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@ -5,7 +5,7 @@
</brief_description>
<description>
A node that provides a thickened polygon shape (a prism) to a [CollisionObject2D] parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an [Area2D] or turn [PhysicsBody2D] into a solid object.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
[b]Warning:[/b] A non-uniformly scaled [CollisionShape2D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
</description>
<tutorials>
</tutorials>