Remove support for ARMv7 (32-bit) on iOS

All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
This commit is contained in:
Hugo Locurcio 2022-02-08 22:09:30 +01:00
parent 76ce5c16f3
commit 74fc4410f4
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GPG key ID: 39E8F8BE30B0A49C
5 changed files with 3 additions and 6 deletions

View file

@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
NativePlatformConfig platform_ios;
platform_ios.name = "iOS";
platform_ios.entries.push_back("armv7");
platform_ios.entries.push_back("arm64");
platform_ios.entries.push_back("x86_64");
// iOS can use both Static and Dynamic libraries.

View file

@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000,
{
var iosArchs = new[]
{
"armv7",
"arm64"
};