Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
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5 changed files with 3 additions and 6 deletions
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@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
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NativePlatformConfig platform_ios;
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platform_ios.name = "iOS";
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platform_ios.entries.push_back("armv7");
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platform_ios.entries.push_back("arm64");
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platform_ios.entries.push_back("x86_64");
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// iOS can use both Static and Dynamic libraries.
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@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000,
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{
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var iosArchs = new[]
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{
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"armv7",
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"arm64"
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};
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