Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
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- [b]Auto (based on screen size)[/b] (default) will automatically choose how to launch the Play window based on the device and screen metrics. Defaults to [b]Same as Editor[/b] on phones and [b]Side-by-side with Editor[/b] on tablets.
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- [b]Same as Editor[/b] will launch the Play window in the same window as the Editor.
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- [b]Side-by-side with Editor[/b] will launch the Play window side-by-side with the Editor window.
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- [b]Launch in PiP mode[/b] will launch the Play window directly in picture-in-picture (PiP) mode if PiP mode is supported and enabled. When maximized, the Play window will occupy the same window as the Editor.
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[b]Note:[/b] Only available in the Android editor.
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</member>
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<member name="run/window_placement/game_embed_mode" type="int" setter="" getter="">
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Overrides game embedding setting for all newly opened projects. If enabled, game embedding settings are not saved.
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</member>
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<member name="run/window_placement/play_window_pip_mode" type="int" setter="" getter="">
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Specifies the picture-in-picture (PiP) mode for the Play window.
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- [b]Disabled:[/b] PiP is disabled for the Play window.
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- [b]Enabled:[/b] If the device supports it, PiP is always enabled for the Play window. The Play window will contain a button to enter PiP mode.
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- [b]Enabled when Play window is same as Editor[/b] (default for Android editor): If the device supports it, PiP is enabled when the Play window is the same as the Editor. The Play window will contain a button to enter PiP mode.
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[b]Note:[/b] Only available in the Android editor.
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</member>
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<member name="run/window_placement/rect" type="int" setter="" getter="">
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The window mode to use to display the project when starting the project from the editor.
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[b]Note:[/b] Game embedding is not available for "Force Maximized" or "Force Fullscreen."
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