basis_universal: Fix py3 build and document license and provenance

Also drop unneeded files.

Fix build with MinGW. Closes #32384.
This commit is contained in:
Rémi Verschelde 2019-09-27 09:05:04 +02:00
parent 4aea9f74e6
commit 7458a601ce
9 changed files with 54 additions and 423 deletions

View file

@ -1,38 +1,43 @@
#!/usr/bin/env python
import string
Import('env')
Import('env_modules')
env_bu = env_modules.Clone()
env_bu.Append(CPPPATH=["#thirdparty/basis_universal", "#thirdparty/basis_universal/transcoder"])
# Thirdparty source files
# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/basis_universal/"
tool_sources = [
"basisu_astc_decomp.cpp",
"basisu_backend.cpp",
"basisu_basis_file.cpp",
"basisu_comp.cpp",
"basisu_enc.cpp",
"basisu_etc.cpp",
"basisu_frontend.cpp",
"basisu_global_selector_palette_helpers.cpp",
"basisu_gpu_texture.cpp",
"basisu_pvrtc1_4.cpp",
"basisu_resample_filters.cpp",
"basisu_resampler.cpp",
"basisu_ssim.cpp",
"basisu_tool.cpp",
"lodepng.cpp",
]
tool_sources = [thirdparty_dir + file for file in tool_sources]
transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
env_bu.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"])
if env['target'] == "debug":
env_bu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"])
tool_sources = string.split("""
#thirdparty/basis_universal/basisu_astc_decomp.cpp
#thirdparty/basis_universal/basisu_backend.cpp
#thirdparty/basis_universal/basisu_basis_file.cpp
#thirdparty/basis_universal/basisu_comp.cpp
#thirdparty/basis_universal/basisu_enc.cpp
#thirdparty/basis_universal/basisu_etc.cpp
#thirdparty/basis_universal/basisu_frontend.cpp
#thirdparty/basis_universal/basisu_global_selector_palette_helpers.cpp
#thirdparty/basis_universal/basisu_gpu_texture.cpp
#thirdparty/basis_universal/basisu_pvrtc1_4.cpp
#thirdparty/basis_universal/basisu_resample_filters.cpp
#thirdparty/basis_universal/basisu_resampler.cpp
#thirdparty/basis_universal/basisu_ssim.cpp
#thirdparty/basis_universal/basisu_tool.cpp
#thirdparty/basis_universal/lodepng.cpp
""")
transcoder_sources = ["#thirdparty/basis_universal/transcoder/basisu_transcoder.cpp"]
env_thirdparty = env_bu.Clone()
env_thirdparty.disable_warnings()
if env['tools']:
env_bu.add_source_files(env.modules_sources, tool_sources)
env_bu.add_source_files(env.modules_sources, transcoder_sources)
env_thirdparty.add_source_files(env.modules_sources, tool_sources)
env_thirdparty.add_source_files(env.modules_sources, transcoder_sources)
# Godot source files
env_bu.add_source_files(env.modules_sources, "*.cpp")