Rename OS::get_data_dir to OS::get_user_data_dir

Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
This commit is contained in:
Rémi Verschelde 2017-11-17 15:25:22 +01:00
parent ebbe2bd572
commit 73049d115e
26 changed files with 53 additions and 53 deletions

View file

@ -505,7 +505,7 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unix_time(), hash);
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash);
(uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
/*
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unique_id().hash64(), hash );

View file

@ -80,7 +80,7 @@ String _get_mono_user_dir() {
return settings_path.plus_file("mono");
}
#else
return OS::get_singleton()->get_data_dir().plus_file("mono");
return OS::get_singleton()->get_user_data_dir().plus_file("mono");
#endif
}