Merge pull request #55032 from Calinou/tweak-default-window-size

Increase the default project window size for better usability
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Yuri Sizov 2022-08-18 23:43:01 +03:00 committed by GitHub
commit 72e25f794c
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 15 additions and 11 deletions

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@ -578,19 +578,19 @@
Allows the window to be resizable by default.
[b]Note:[/b] This setting is ignored on iOS.
</member>
<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600">
Sets the game's main viewport height. On desktop platforms, this is also the initial window height.
<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="648">
Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_width], [member display/window/size/window_width_override] and [member display/window/size/window_height_override].
</member>
<member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1024">
Sets the game's main viewport width. On desktop platforms, this is also the initial window width.
<member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1152">
Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_height], [member display/window/size/window_width_override] and [member display/window/size/window_height_override].
</member>
<member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0">
On desktop platforms, sets the game's initial window height.
[b]Note:[/b] By default, or when set to 0, the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
On desktop platforms, overrides the game's initial window height. See also [member display/window/size/window_width_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height].
[b]Note:[/b] By default, or when set to [code]0[/code], the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0">
On desktop platforms, sets the game's initial window width.
[b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
On desktop platforms, overrides the game's initial window width. See also [member display/window/size/window_height_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height].
[b]Note:[/b] By default, or when set to [code]0[/code], the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
Sets the V-Sync mode for the main game window.