WebRTC refactor. Data channels, STUN/TURN support.
A big refactor to the WebRTC module. API is now considered quite stable. Highlights: - Renamed `WebRTCPeer` to `WebRTCPeerConnection`. - `WebRTCPeerConnection` no longer act as `PacketPeer`, it only handle the connection itself (a bit like `TCP_Server`) - Added new `WebRTCDataChannel` class which inherits from `PacketPeer` to handle data transfer. - Add `WebRTCPeerConnection.initialize` method to create a new connection with the desired configuration provided as dictionary ([see MDN docs](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/RTCPeerConnection#RTCConfiguration_dictionary)). - Add `WebRTCPeerConnection.create_data_channel` method to create a data channel for the given connection. The connection must be in `STATE_NEW` as specified by the standard ([see MDN docs for options](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/createDataChannel#RTCDataChannelInit_dictionary)). - Add a `data_channel_received` signal to `WebRTCPeerConnection` for in-band (not negotiated) channels. - Renamed `WebRTCPeerConnection` `offer_created` signal to `session_description_created`. - Renamed `WebRTCPeerConnection` `new_ice_candidate` signal to `ice_candidate_created`
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@ -6436,11 +6436,26 @@
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"next": null,
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"api": [
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{
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"name": "godot_net_bind_webrtc_peer",
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"name": "godot_net_set_webrtc_library",
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"return_type": "godot_error",
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"arguments": [
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["const godot_net_webrtc_library *", "p_library"]
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]
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},
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{
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"name": "godot_net_bind_webrtc_peer_connection",
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"return_type": "void",
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"arguments": [
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["godot_object *", "p_obj"],
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["const godot_net_webrtc_peer *", "p_interface"]
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["const godot_net_webrtc_peer_connection *", "p_interface"]
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]
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},
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{
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"name": "godot_net_bind_webrtc_data_channel",
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"return_type": "void",
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"arguments": [
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["godot_object *", "p_obj"],
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["const godot_net_webrtc_data_channel *", "p_interface"]
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]
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}
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]
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