feat: godot-engine-source-4.3-stable
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engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp
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engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp
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/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgMath.h"
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#include "tvgSwCommon.h"
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/************************************************************************/
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/* Internal Class Implementation */
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/************************************************************************/
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static inline bool _onlyShifted(const Matrix* m)
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{
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if (mathEqual(m->e11, 1.0f) && mathEqual(m->e22, 1.0f) && mathZero(m->e12) && mathZero(m->e21)) return true;
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return false;
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}
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static bool _genOutline(SwImage* image, const RenderMesh* mesh, const Matrix* transform, SwMpool* mpool, unsigned tid)
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{
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image->outline = mpoolReqOutline(mpool, tid);
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auto outline = image->outline;
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outline->pts.reserve(5);
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outline->types.reserve(5);
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outline->cntrs.reserve(1);
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outline->closed.reserve(1);
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Point to[4];
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if (mesh->triangleCnt > 0) {
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// TODO: Optimise me. We appear to calculate this exact min/max bounding area in multiple
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// places. We should be able to re-use one we have already done? Also see:
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// tvgPicture.h --> bounds
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// tvgSwRasterTexmap.h --> _rasterTexmapPolygonMesh
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//
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// TODO: Should we calculate the exact path(s) of the triangle mesh instead?
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// i.e. copy tvgSwShape.capp -> _genOutline?
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//
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// TODO: Cntrs?
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auto triangles = mesh->triangles;
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auto min = triangles[0].vertex[0].pt;
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auto max = triangles[0].vertex[0].pt;
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for (uint32_t i = 0; i < mesh->triangleCnt; ++i) {
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if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x;
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else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x;
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if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y;
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else if (triangles[i].vertex[0].pt.y > max.y) max.y = triangles[i].vertex[0].pt.y;
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if (triangles[i].vertex[1].pt.x < min.x) min.x = triangles[i].vertex[1].pt.x;
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else if (triangles[i].vertex[1].pt.x > max.x) max.x = triangles[i].vertex[1].pt.x;
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if (triangles[i].vertex[1].pt.y < min.y) min.y = triangles[i].vertex[1].pt.y;
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else if (triangles[i].vertex[1].pt.y > max.y) max.y = triangles[i].vertex[1].pt.y;
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if (triangles[i].vertex[2].pt.x < min.x) min.x = triangles[i].vertex[2].pt.x;
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else if (triangles[i].vertex[2].pt.x > max.x) max.x = triangles[i].vertex[2].pt.x;
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if (triangles[i].vertex[2].pt.y < min.y) min.y = triangles[i].vertex[2].pt.y;
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else if (triangles[i].vertex[2].pt.y > max.y) max.y = triangles[i].vertex[2].pt.y;
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}
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to[0] = {min.x, min.y};
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to[1] = {max.x, min.y};
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to[2] = {max.x, max.y};
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to[3] = {min.x, max.y};
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} else {
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auto w = static_cast<float>(image->w);
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auto h = static_cast<float>(image->h);
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to[0] = {0, 0};
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to[1] = {w, 0};
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to[2] = {w, h};
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to[3] = {0, h};
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}
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for (int i = 0; i < 4; i++) {
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outline->pts.push(mathTransform(&to[i], transform));
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outline->types.push(SW_CURVE_TYPE_POINT);
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}
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outline->pts.push(outline->pts[0]);
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outline->types.push(SW_CURVE_TYPE_POINT);
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outline->cntrs.push(outline->pts.count - 1);
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outline->closed.push(true);
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image->outline = outline;
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return true;
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}
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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bool imagePrepare(SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid)
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{
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image->direct = _onlyShifted(transform);
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//Fast track: Non-transformed image but just shifted.
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if (image->direct) {
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image->ox = -static_cast<int32_t>(nearbyint(transform->e13));
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image->oy = -static_cast<int32_t>(nearbyint(transform->e23));
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//Figure out the scale factor by transform matrix
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} else {
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auto scaleX = sqrtf((transform->e11 * transform->e11) + (transform->e21 * transform->e21));
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auto scaleY = sqrtf((transform->e22 * transform->e22) + (transform->e12 * transform->e12));
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image->scale = (fabsf(scaleX - scaleY) > 0.01f) ? 1.0f : scaleX;
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if (mathZero(transform->e12) && mathZero(transform->e21)) image->scaled = true;
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else image->scaled = false;
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}
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if (!_genOutline(image, mesh, transform, mpool, tid)) return false;
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return mathUpdateOutlineBBox(image->outline, clipRegion, renderRegion, image->direct);
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}
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bool imageGenRle(SwImage* image, const SwBBox& renderRegion, bool antiAlias)
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{
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if ((image->rle = rleRender(image->rle, image->outline, renderRegion, antiAlias))) return true;
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return false;
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}
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void imageDelOutline(SwImage* image, SwMpool* mpool, uint32_t tid)
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{
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mpoolRetOutline(mpool, tid);
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image->outline = nullptr;
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}
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void imageReset(SwImage* image)
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{
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rleReset(image->rle);
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}
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void imageFree(SwImage* image)
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{
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rleFree(image->rle);
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}
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